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LOTUS

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  LOTUS OBJECTIVE OF LOTUS:  The objective of Lotus is to have the most points at the end of the game.  NUMBER OF PLAYERS:  2 to 4 Players  MATERIALS:  4 Player Decks, 30 Scoring Tokens, 12 Power Tokens, 4 Elder Guardians, 8 Insect Guardians, 20 Wildflower Cards, 5 Petal Cards with 2 Guardians per Player, 26 Petal Cards with 1 Guardian per Player, and Instructions  TYPE OF GAME :  Area Control Card Game  AUDIENCE:  Ages 8 and Up  OVERVIEW OF LOTUS   Lotus is a peaceful game as the players manage their beautiful Lotus flower gardens. Each player will take care to nurture and grow their gorgeous flowers that provide wisdom when they are picked. Other players want these magical flowers, and they will come for them forcefully. You must ask for help from various creatures in order to protect them!  SETUP   To begin setup, the players will select a color to help them throughout the game. The player decks are then prepared. For each player over two players, there is one petal card of each typ

DRAGON’S GOLD

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  DRAGON’S GOLD OBJECTIVE OF DRAGON’S GOLD:  The objective of Dragon’s Gold is to be the player with the most points.   NUMBER OF PLAYERS:  3 to 6 Players  MATERIALS:  18 Dragon Cards, 1 Market Card, 24 Player Cards, 24 Magic Object Cards, 6 Score Cards, 6 Player Screens, 6 Scoring Summaries, 1 Cloth Bag, 126 Treasure Tokens, 1 Timer, and Instructions  TYPE OF GAME :  Hand Management Card Game  AUDIENCE:  Ages 12 and Up  OVERVIEW OF DRAGON’S GOLD   Each player has a team of knights, thieves, and wizards that they use to hunt dragons. They want their wonderful treasure. Slaying a dragon is the easy part. Splitting the bounty? Not so much. The player with the most points win the game!   SETUP   To begin setup, each player will collect two knights, one thief, and one wizard in matching colors and a player screen, allowing them to hide their treasures from the others. The dragon cards are shuffled and oriented in the middle of the playing area, forming the draw pile. The top four cards are

DRAGONHEART

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  DRAGONHEART OBJECTIVE OF DRAGONHEART:  The objective of Dragonheart is to be the player with the most points when the game comes to an end.   NUMBER OF PLAYERS:  2 Players  MATERIALS:  1 Gameboard, 1 Dragon Figurine, 100 Cards, and a Rulebook  TYPE OF GAME :  Hand Management Card Game  AUDIENCE:  Ages 13 and Up  OVERVIEW OF DRAGONHEART   In Dragonheart, players act as dragon hunters that are tracking down the majestic beasts as they search for the thing they love the most, gold. Players continue on their journey in this magical world made up of knights, trolls, princesses, dwarves, and various other fantastical creatures. The players accumulate points through different card moves, and the player with the most points, wins the game!  SETUP   To begin setup, players will place the board game in the middle of the playing area. The dragon figurine is placed on its assigned space on the board. Each player will choose a deck that they want to represent them throughout the game, either the

CLAIM 2

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  CLAIM 2 OBJECTIVE OF CLAIM 2:  Capture the majority of at least three factions to win the game  NUMBER OF PLAYERS:  2- 4 players  CONTENTS:  52 cards  TYPE OF GAME:  Trick Taking Card Game  AUDIENCE:  Ages 10+  INTRODUCTION OF CLAIM 2   Claim 2 is a sequel to the German Whist based Claim.  In this continuation of the game, five new factions are introduced: Gnomes, Giants, Dragons, Trolls, and Seers.  Each faction has its own special power that affects the game.  Although the 2 player game is exactly the same as the original Claim, Claim 2 includes directions for a 3 and 4 player variant which will be described below.  There are also directions for modifying the deck using other factions from Claim in a 2 player game which are included below.  CONTENTS    A 52 card deck is included that contains five suits.  There are 13 Gnomes, 9 Giants, 10 Dragons, 10 Trolls, and 10 Seers.  Two player reference cards are also included in the game.  FACTION POWERS   GNOMES   Gnomes can earn a player

CLAIM REINFORCEMENTS: MAPS

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  CLAIM REINFORCEMENTS: MAPS OBJECTIVE OF CLAIM REINFORCEMENT MAPS:  Capture the majority of at least three factions to win the game  NUMBER OF PLAYERS:  2 – 4 players  CONTENTS:  58 cards  TYPE OF GAME:  Trick Taking Card Game  AUDIENCE:  Ages 10+  INTRODUCTION OF CLAIM REINFORCEMENTS: MAPS   Claim is a trick taking card game for two players.  The base gameplay is inspired by German Whist, but the use of factions and special powers really make Claim something special.      The Maps expansion includes three new factions: Phoenix, Unicorns, and Basilisks.  There are also Location cards included in this pack.  Activated Locations have an effect on gameplay.      CONTENTS   The Maps expansion includes 18 Location cards.  There are two types of Locations: Settings & Buildings.  Settings will affect the cards themselves and the trick-play.  Only one Setting will be activated per game.  Building cards will affect the end of the game.  Again, only one Building will be activated during the

CLAIM REINFORCEMENTS: MAGIC

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  CLAIM REINFORCEMENTS: MAGIC OBJECTIVE OF CLAIM REINFORCEMENTS MAGIC:  Capture the majority of at least three factions to win the game  NUMBER OF PLAYERS:  2 -4 players  CONTENTS:  58 cards  TYPE OF GAME:  Trick Taking Card Game  AUDIENCE:  Ages 10+  INTRODUCTION OF CLAIM REINFORCEMENTS: MAGIC   Claim Reinforcements: Magic is an expansion that can be played with Claim or Claim 2.  Three new factions are introduced in this expansion that offer some very interesting changes to the game.  Wizards have entered the battle with their potions, Druids transform into bears, and Shapeshifters manipulate the cards that are won.  CONTENTS   The Magic expansion of Claim includes 58 playing cards.  There are 18 Artifact cards, 30 faction cards, and 10 Potion cards in the deck.  Four new factions are included: Wizards, Druids, and Shapeshifters.  The potions are only used when the Wizards are included in the deck.  Two player reference cards are also included in the box.   FACTION POWERS   Each fact

CLAIM GHOSTS FACTION

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  CLAIM GHOSTS FACTION OBJECTIVE OF CLAIM:  Capture the majority of at least three factions to win the game  NUMBER OF PLAYERS:  2 – 4 players  CONTENTS:  10 cards  TYPE OF GAME:  Trick Taking Card Game  AUDIENCE:  Ages 10+  INTRODUCTION OF CLAIM GHOSTS FACTION   The CLAIM Ghosts Faction was a special pre-order bonus pack sold by White Goblin Games in 2019.  This faction offers an interesting option for players by allowing them to collect Ghost cards instead of the card they would normally take during Phase 1.  메이저놀이터추천 CONTENTS   The pack contains 10 faction cards ranked 0 – 9 with one copy of each card.  There is also a reference card that explains how the faction works.  FACTION POWERS   During Phase 1, when a Ghost card is played, that player will have the option to keep the card and add it to their Follower Pile rather than the card they would normally keep.  If the Ghost card wins the trick, that player may add the Ghost to their Follower pile and discard the face-up card they wo

UNO SHOWDOWN

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  UNO SHOWDOWN  OBJECTIVE OF UNO SHOWDOWN:  Be the first player to empty their hand each round, and the first to reach 500 points to win the game  NUMBER OF PLAYERS:  2 – 10 Players  CONTENTS:  112 Cards, 1 Showdown Unit      TYPE OF GAME:  Hand Shedding Card Game  AUDIENCE:  Ages 7+  INTRODUCTION OF UNO SHOWDOWN   UNO Showdown is a new way to play the classic game.  During each round, players are trying to get rid of all the cards from their hand.  They can play cards to the discard pile that match by color, number, or action.  The first player to get rid of all the cards from their hand wins the round and earns points based on what is remaining in their opponents’ hands.  The first player to earn 500 points wins the game.  The twist for UNO Showdown is the addition of the Showdown Unit.  Twenty-four of the cards in the deck initiate a showdown when played.  A certain number of cards are inserted into the Showdown Unit, and a timer counts down.  At the end of the timer, the player who

SEQUENCE DICE

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  SEQUENCE DICE OBJECTIVE OF SEQUENCE DICE:  Be the first player to create a sequence on the board  NUMBER OF PLAYERS:  2 – 4 players  CONTENTS:  1 game board, 2 dice, 60 chips     TYPE OF GAME:  Dice Game  AUDIENCE:  Ages 7+  INTRODUCTION OF SEQUENCE DICE   Sequence Dice is a new approach to the classic Sequence game play.  Rather than cards, each player is rolling two dice in order to place chips on a board.  Just like in the classic game, players are trying to create a row of chips to build a sequence.  The first person or team to successfully build a sequence wins the game.  CONTENTS   The game comes with a gameboard, 2 six sided dice, and 60 marking chips.    The board has thirty-six spaces with numbers 3 – 9.  The corners of the board can be claimed by rolling two 1’s, and the four center spaces are claimed by rolling two 6’s.    There are three different colors of marking chips: red, blue, and green.  For a two and four player game, only two colors are used.  In a three player g