CLAIM 2

 

CLAIM 2



OBJECTIVE OF CLAIM 2: Capture the majority of at least three factions to win the game 

NUMBER OF PLAYERS: 2- 4 players 

CONTENTS: 52 cards 

TYPE OF GAME: Trick Taking Card Game 

AUDIENCE: Ages 10+ 


INTRODUCTION OF CLAIM 2 

Claim 2 is a sequel to the German Whist based Claim.  In this continuation of the game, five new factions are introduced: Gnomes, Giants, Dragons, Trolls, and Seers.  Each faction has its own special power that affects the game. 

Although the 2 player game is exactly the same as the original Claim, Claim 2 includes directions for a 3 and 4 player variant which will be described below.  There are also directions for modifying the deck using other factions from Claim in a 2 player game which are included below. 

CONTENTS 

 A 52 card deck is included that contains five suits.  There are 13 Gnomes, 9 Giants, 10 Dragons, 10 Trolls, and 10 Seers.  Two player reference cards are also included in the game. 

FACTION POWERS 

GNOMES 

Gnomes can earn a player many points during Phase Two, but they are easily squished by a Giant if the player is not careful.  Any Gnomes captured during Phase Two are placed face up in front of the player who captured them instead of the Score Pile.  Only at the end of the game can Gnomes that are kept alive be added to the Score Pile.  

GIANTS 

During Phase Two, capturing a Giant allows that player to smash an opponent’s Gnome of the same value.  The Giant goes into the player’s score pile, and their opponent’s Gnome is discarded from the game. 사설토토

For example, if a Giant 5 wins the trick, that player may smash their opponent’s Gnome 5 if they have it.  If the player does not have a Gnome of the same value, the Giant is added to the score pile and nothing else happens.  If a player wins a trick with two Giants in it, they are allowed to smash two of their opponent’s captured Gnomes if they can.  Remember, the Gnome must be the exact same rank as the Giant in order to be smashed. 

DRAGONS 

When a Dragon is played last to a trick, that player automatically leads the next trick regardless of the outcome.  For example: Tommy leads the trick with a Gnome 5.  Willy cannot follow suit, so he plays a Dragon 1.  Tommy wins the trick, but Willy leads the next one. 


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