KRIG
KRIG

OBJECTIVE OF KRIG: Be the last player remaining with hit points
NUMBER OF PLAYERS: 2 players
MATERIALS NEEDED: Each player will need their own D20, D10, D6, D8 and D4 dice
TYPE OF GAME: Dice game
AUDIENCE: Kids, Adults
INTRODUCTION OF KRIG
Krig is a dice combat game for two players developed by Alejandro Diaz. He describes it as a minimalist game, and he is absolutely spot on. The small amount of space required, the simple set of dice needed for the game, and the short amount of time needed to play the game makes Krig a perfect choice for many occasions. Have a little time to kill at the pub or restaurant? Bust out Krig. Waiting for others to finish their game of Magic the Gatherin? Crush a game of Krig. Heck, this might even make for a great minigame to include in your D&D campaign.
MATERIALS
To play Krig, each player will need an assortment of dice. They will need their own D20, D10, D6, D8, and D4. For those who do not know, the D simply stands for die, and the number is how many sides the die has.
The D20 will act as the player’s hit points (health), the D10 represents Agility, D6 represents Attack power, D8 is Defense, and the D4 represents Parry.
THE PLAY
In this game, players will take turns perrforming a single action. As the game progresses, players will receive attack damage and lose hit points. The player that loses all of their hit points first loses the game.
SETUP

Each player will place their dice as displayed in the above image. A printable two player playmat is included at the end of this article. As pictured above, the dice are to be placed in their starting positions. 스포츠토토사이트
The D20 represents the player’s health, and it should start with the 20 side showing. The rest of the dice should just simply be placed on their starting position. The face showing does not matter.
DETERMINE WHO GOES FIRST
Each player should roll their D10 Agility die. The player with the highest roll gets to go first. Return the agility dice to their starting positions.
PLAY
On a player’s turn, they are able to complete one of the following actions: attack, defend, or charge. When attacked, a player is able to attempt a parry, and the success of that parry will determine the next player’s turn.
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