PENNIES FROM HEAVEN

 

PENNIES FROM HEAVEN



OBJECTIVE OF PENNIES FROM HEAVEN: The objective of Pennies From Heaven is to reach a score of 20,000 points.

NUMBER OF PLAYERS: 6 Players

MATERIALS: Four standard 52-card decks, 8 jokers, a way to keep score, and a flat surface.

TYPE OF GAME: Rummy Card Game

AUDIENCE: Adult


OVERVIEW OF PENNIES FROM HEAVEN

Pennies From Heaven is a trick-taking card game for 6 players. The goal is for your team to reach a score of 20,000 before your opponents.

This game is played with two teams of 3 players each. Teammates will sit between two opposing players.

SETUP

The first dealer is chosen at random and passes to the left for each new deal.

This deck is shuffled, and the dealer will deal each player a hand of 13 cards. After this, the dealer will deal each player an additional 11 cards that they may not look at. These 11 cards are called the foot.

The remaining deck is placed centrally as a draw pile and the top card is turned over to start the discard pile.

Card Rankings and Point Values

All suits are ranked Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, and 4 (low).

Jokers and twos are wild cards and can be played to represent any of the cards above. There may never be more the 3 wild cards in any meld or canasta.

Red threes must be immediately placed with your melds upon drawing them, and if the first card in the discard pile is red three it freezes the pile. Whenever a player later draws the pile, they must immediately meld the red three. Red threes do not count towards your meld requirements. See scoring below for more details.

Black threes cannot be placed in melds except when a player is going out. When a player is going out, they may meld 3 or more black threes (no wilds may be used.) If a black three is discarded to the discard pile it freezes the pile only for the next turn until it is covered with the next discard.

The cards have values associated with them for meld requirements (discussed below). Jokers are worth 50 points each. 2s and Aces are worth 20 points each. Kings through 8s are worth 10 points each, and 7s through 4s and black 3s are all worth 5 points each. Red 3s are special (discussed below).

CANASTAS AND MELDS

A meld consists of three or more cards that may be later added to. A meld cannot have more than 7 cards added to it. Once seven cards are reached it becomes a canasta. You may also never have two melds of the same rank at the same time. Once a meld of a certain rank is completed, however, you may start another of the same rank.

A Canastas is a completed meld that has 7 cards and falls into one of 4 categories.

The four types of canastas are Natural, Mixed, Wild, and Sevens.

Natural canastas have 7 cards all of the same rank with no wild cards. They are worth 500 points each.

A mixed canasta has both natural and wild cards all of the same rank and is worth 300 points. When starting a mixed meld to finishing a mixed canasta you must have at least 2 natural cards and never more than 3 wild cards.

A wild canasta contains 7 wild cards. They are each worth 1000 points.

A seven canasta consists of seven 7s and may not contain any wild cards. They are each worth 1500 points. 먹튀검증업체

Meld Requirements

Some requirements need to be met for a player to start melding each round. The points associated with cards described above are used when determining a melds score. Your team’s current score determines how valuable your initial melding must be to be legal. When making your initial meld you may make as many melds as you need to reach the requirements, meaning you may start several melds of three or more cards.

If you have a negative score your meld(s) needs only to be worth 15 or more points to start a meld. If your score is from 0 to 4995 then your initial meld(s) must be worth 50 or more points. with a score of 5000 to 9995, your initial meld(s) must be worth at least 90 points to play. If your score is 10000 to 14995 then your initial meld(s) must be worth 120 or more points to play, and if your score is 15000 or more then you must have an initial meld(s) worth 150 or more points to play it.

Red threes and previous canastas do not count towards meld requirements, only the cards within the melds being played count towards their initial value.

GAMEPLAY

The game begins with the player left of the dealer and proceeds clockwise. On a player’s turn, they will do the following in this order. First, they will draw two cards from the draw pile, or draw the entire discard pile (discussed below). Then they may start a meld or add to any melds your team already has started. Finally, to end your turn a player will discard one card from their hand to the discard pile face up.

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