THE CURSE OF JADE CREEK MANOR
THE CURSE OF JADE CREEK MANOR

6 Players
Player level: 6
To DMS: This is a one-shot adventure I created for me and my friends. Below are the needed maps and brief encounters in the rooms. Please feel free to expand and change things to fit your personal style. The items I mentioned in the first section can be printed on slips of paper to randomly draw or can be assigned to certain players if you wish the puzzle to be easier on the players. I left a lot of things up to interpretation for you guys so don’t feel blocked in to staying on script or using the same monsters if you have others in mind. Enjoy! 메이저토토
Non: I have also included an NPC that can be used if missing a player for 6. 6 players are needed to complete the puzzle. The character is a Kenku who is a grim reaper of the Raven Queen. I made the character completely mute, but you may choose to use them to be more help if you wish. In the end scene you can show Non leading the spirits away to the afterlife through a painting for added flavor.
Intro: to get started I would have each character describe what they were doing just before the campaign starts. Each player’s character should be strangers to one another and should have just a tiny bit of backstory. Just enough to describe a scene before they’re whisked away to the scene below.
For added effect use these scenes to describe paintings throughout the house that resemble their last memories, these will be used later if they succeed in killing the lich as portals back to their old lives.
STARTING ROOM -1
Story hook: Your characters wake up in unfamiliar beds, your gear, and armor out of sight. You each wear a nightgown and are posed as though lying in a coffin. When you stand you have a wave of dizziness, but it quickly passes. You steady yourselves and take in your surroundings. You are in a nicely decorated room. In the said room are the bed, a chest at the foot of the bed, and a wardrobe. There is only one door leading out of the room. What will you do?
Wardrobe: You open the wardrobe and see that it holds your armor and almost identical weapons; runes seem to have been carved into them. There is also a nice set of formal clothes neatly hung in a corner that looks like they perfectly fit your measurements. On the floor of the wardrobe, you see a sealed envelope with your name neatly printed on the front. (have them pull one of the drawings from your bag.)
Chest: You open the chest and see all your equipment neatly packed away. Along with a potion with a red bow tie around the neck of the bottle. It has a little note attached that says “Save me for later”
Door: You open the door of the room to a dark quiet hallway. Five other single doors line the walls. On one end of the hallway a large window, at the other end, two large doors lead further into the house.
Window: You look outside the window and can see the sun just starting to rise over the horizon, directly outside is a beautiful courtyard surrounded by a tall smooth stone wall.
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